Override

Override might not be the most exceptional shoot ‘em up ever, but it’s one that does nearly everything well, and the things it doesn’t do as well were corrected for its remake, which is a privilege most games don’t get to experience. Between the PC Engine version’s approachability and the Sharp X68000 version’s added bells and whistles, there’s something here for everyone who has even a passing interest in shoot ‘em ups. Override can be safely recommended for those unfamiliar with the genre as something that’s reasonable for them to finish (I beat it on my first attempt and I’m not good at the genre!), whereas veteran players can try to go for Last Battalion's elusive second ending to get the thrills they seek.

3DO Sampler CD

People don't tend to think much about things like demo discs nowadays beyond the occasional rush of nostalgia, but they do have their place in history. Samplers and the like can be used to recall what people were hyped about at the time or what the console manufacturer thought the defining features and games of a console would be. They were opportunities for gamers to get a taste of what the future had in store for them and a way for them to plan out future purchases in a way that was more hands-on than taking the word of a gaming magazine or a friend. I have to admit that I don't frequently revisit demo discs or samplers, but checking this one out really has me realizing that I've been underestimating them and their potential all this time. There's a lot of neat and curious stuff on this disc!

Altered Beast: Guardian of the Realms

I wasn’t sure if I was going to like this game at all, seeing as how I don’t particularly care for the original, but I gotta say, I came away from this one more positive than I expected! Don’t get me wrong, this isn’t a recommendation without caveats, certainly not, but it could have easily been a disaster, so I’m happy to say that it’s at least worth a shot if you like that original game in any way. Whether you legitimately enjoyed its gameplay or loved the concept only to be betrayed by the execution in one way or another, Guardian of the Realms is at the very least a slight improvement upon what its predecessor established. It’s a simple game that shows the depth of its mechanics to you just as quickly as its forebear did, but its aesthetics and surprises do a lot to give it that extra bump to put it just above harsh labels like “mediocrity” or “a pointless sequel”.

Peke to Poko no Daruman Busters

Daruman Busters is a long, frequently agonizing experience. The game is so challenging and so unforgiving that it feels impossible to get into a groove with it. Sometimes you'll think you're improving when you happen to clear levels quickly, but inevitably, the game will knock the confidence out of you and force you to toil in a single level for what feels like forever. Some of the starting block arrangements are downright sadistic and with how the level itself is constantly getting in your way, how unpredictable the Daruman behavior is, and how hard it is to actually figure out how this game wants you to play it, I found myself increasingly exasperated with it. It was so taxing to get through that it soured my mood for an entire weekend!

Crush Roller

While the bells and whistles of the NGPC version are very much appreciated and do a lot to give you more reasons to come back, the arcade game’s tighter controls, more balanced speed, and fairer opponents just feel a lot better to deal with when the game is in your hands. Aesthetics are great and all, but ultimately, this is a game with arcade roots, so how it feels to play for continued periods of time is what I would consider to be the most important thing. Faults and all, Crush Roller is more than just a “Pac-Man Clone” - it’s an interesting spin on the ever-enjoyable maze game genre and even if you’re like me and you don’t jive with it a whole lot, you’ll probably find an idea or two to appreciate in your time with it.