Miracle Ropit’s Adventure in 2100

There's some legitimately creative and cool stuff here in the year 2100, it all just needed a better wrapper of a game to fit into. I’m a fan of the variety of the alien world and how visually inspired each location is. In particular, this game actually does a remarkable job of using black backgrounds to establish atmosphere and mystery in the game’s later stages. I also really enjoyed seeing the variety of environmental hazards the game decides to throw at you, whether that’s plants floating in the void or doors that randomly push you away or send you back to an earlier point in the level. Even though the game is pretty dreadful to control, I found myself appreciating the boldness of its many eccentricities.