The idea of a maze game or having to deal with pursuers using indirect attacks wasn’t new at this point, obviously, but the way that Becky is intentionally dis-empowered in most cases and only given true control in the most ideal of circumstances is genuinely creative and unusual to see. The randomized levels and variable speeds of the aliens can create a lot of problems that aren’t the player’s fault, but doing your best to work with what you’ve got can be engaging in its own way. Because of the constant disadvantage that the player faces, achieving victory becomes all the sweeter and it’s easy to gain an appreciation of every aspect of the mechanics because of how much thought has to go into every action. This isn’t a game you can save state or mash through, this is a game that demands you not give up and keep tackling it head on to eventually find a way further in.
Otenba Becky no Daibouken
