I know I’m playing armchair game designer here, but I really feel like Gate of Doom would become something great with just a handful of changes. Increase the default movement speed, rebalance some enemy damage output (or just give players full health when respawning), make magic usable in boss fights, and make the power-up items permanent and you’d have a much more reasonable game that actually feels like a proper blend of action and RPG elements. As it is now, Gate of Doom wears the skin of a D&D campaign and does so very well, but when you actually get your hands on it, it just feels like a less polished and poorly balanced take on contemporaries like Gauntlet, Cadash, and The King of Dragons that were all doing the same thing more effectively, to say nothing of the excellence that the Capcom D&D games would achieve just a few years later.
Gate of Doom
