Star Ocean: Integrity and Faithlessness

SO5 was quickly dismissed as a mediocre game and a disappointment compared to past entries, but I couldn't disagree more and firmly believe that this game is long overdue for a re-evaluation. This game captures everything that makes the series special even within its smaller scope and budget and is absolutely worthy of standing with the rest of the series as one of its strongest entries. Combat is an absolute delight, the story offers relevant themes and tells its tale in a way that's unprecedented for the genre, it features some of the best characters in the series, and it offers all of the tinkering and depth that I associate with the series. If you come to the genre only wanting best in class visuals, lengthy cutscenes, or turn based combat, this game isn't going to do it for you, but for those who want to see what JRPGs can do when forced to innovate within extremely high stakes and with limited resources, SO5 is perhaps one of the most impressive cases of "greater than the sum of its parts" that I can think of.

Numblast

Numblast represents the merits of Japan Studio's approach during the PS3 era while also contrasting with the direction gaming was going in. It's a creative and charming game, but there just isn't much to it. It'll take a good amount of time to become skilled at it, but there are few ways to show off and test your skill in ways that reward such mastery, so for most, it'll probably feel like you're grinding for nothing unless you truly adore the game. There's the glimmer of an entertaining narrative with a great sense of humor, but it isn't given enough time to truly shine. It feels like it would have been perfect for the mobile market, but it failed to make waves there too. For whatever reason, Numblast just didn't stick.

Disney’s Chicken Little

Chicken Little falls in between the extremes of licensed game quality and that's the most unfortunate place for it to be - too dull to recommend playing, but also rarely funny enough to get an accidental kick out of. Its GBA version fares better, being a simple but competent platform with a stronger focus on platforming and more consistently enjoyable design.

Jaseiken Necromancer

Inspired by the likes of H.P. Lovecraft and H.R. Giger, Jaseiken Necromancer gives off an appearance of sophistication, seemingly offering a gritty, mature experience you wouldn't get on your aging 8-bit consoles. But in reality, it's no different than all of those Dragon Quest clones, offering remarkably little of interest in terms of mechanics or world building while putting up one heck of a fight the whole way through.