Unbound Saga

I like how this game takes what Comix Zone put down and tries to grow it in ways that make sense for the era of gaming it came out in while making it more mechanically approachable, but at the same time, it feels like a showcase of many of the things wrong with that particular point in the medium's relative infancy. Unbound Saga feels like it so badly wanted to be "hip" and "cool" by seeming aloof and contradictory about its themes, but I think it would have been better served by just being sincere with its players and having faith in what it started as.

Numblast

Numblast represents the merits of Japan Studio's approach during the PS3 era while also contrasting with the direction gaming was going in. It's a creative and charming game, but there just isn't much to it. It'll take a good amount of time to become skilled at it, but there are few ways to show off and test your skill in ways that reward such mastery, so for most, it'll probably feel like you're grinding for nothing unless you truly adore the game. There's the glimmer of an entertaining narrative with a great sense of humor, but it isn't given enough time to truly shine. It feels like it would have been perfect for the mobile market, but it failed to make waves there too. For whatever reason, Numblast just didn't stick.

Jaseiken Necromancer

Inspired by the likes of H.P. Lovecraft and H.R. Giger, Jaseiken Necromancer gives off an appearance of sophistication, seemingly offering a gritty, mature experience you wouldn't get on your aging 8-bit consoles. But in reality, it's no different than all of those Dragon Quest clones, offering remarkably little of interest in terms of mechanics or world building while putting up one heck of a fight the whole way through.