Cacoma Knight in Bizyland

Realistically, I don’t think Cacoma Knight is going to blow anyone’s socks off. It’s a solid iteration on Qix with a fair amount going on mechanically and a juicy flavor to appreciate, but once the novelty wears off, I have to imagine the endless replayability and challenge of Qix will always win out in the end with diehard fans. Even so, I find Cacoma Knight to be one endearing game. I love the way it looks and I really appreciate how it takes a puzzle game formula and expands on it in such a way to make it feel like a proper adventure. Its increased emphasis on storytelling and cooperative play definitely give it a distinct identity, and even though people don't exactly play Qix for the story, the effort is absolutely appreciated nonetheless.

Imperium

While it doesn't do anything surprising or exceptional, Imperium is a good time. It plays well, takes a lot of notes from other beloved shoot 'em ups (Compile ones in particular), and is bolstered by a solid soundtrack by the underappreciated Tenpei Sato of Disgaea fame.

Ardy Lightfoot

It’s rare that a game in this genre can evoke so many different emotions, from pleasure to shock to excitement, even displeasure and discomfort, and it’s worth commending this game for how easily it manages to invest players in its wordless narrative. Even hot off the heels of moments that I found annoying, the game was able to bring me right back in with a well animated cutscene or a gorgeous environment that made me instantly forget the uglier parts of the game I had just experienced. “Experience” really is the key word when it comes to Ardy Lightfoot – one could just boil it down to a series of mechanics and how they compare to the big shots like Mario and Sonic, but to do that would undersell the game...