There's truly infinite potential with an idea like the World of Drawings, so it would have been nice to see it pushed harder here. As it is, A Drawing's Journey is a game that's unfortunately one I wouldn't recommend. Its gameplay is tedious and full of needless misdirection, its story is unfulfilling and rings hollow when it tries to make a big play at the end, and the whole thing just bums me out because it's nice to see small projects like this succeed. Having played it myself, I suppose I'm not surprised to see that the few people who bought it seemingly never made it far - I highly doubt normal people would stick with that nonsense battery puzzle as long as I did!
Inspired by the likes of H.P. Lovecraft and H.R. Giger, Jaseiken Necromancer gives off an appearance of sophistication, seemingly offering a gritty, mature experience you wouldn't get on your aging 8-bit consoles. But in reality, it's no different than all of those Dragon Quest clones, offering remarkably little of interest in terms of mechanics or world building while putting up one heck of a fight the whole way through.