Cacoma Knight in Bizyland

Realistically, I don’t think Cacoma Knight is going to blow anyone’s socks off. It’s a solid iteration on Qix with a fair amount going on mechanically and a juicy flavor to appreciate, but once the novelty wears off, I have to imagine the endless replayability and challenge of Qix will always win out in the end with diehard fans. Even so, I find Cacoma Knight to be one endearing game. I love the way it looks and I really appreciate how it takes a puzzle game formula and expands on it in such a way to make it feel like a proper adventure. Its increased emphasis on storytelling and cooperative play definitely give it a distinct identity, and even though people don't exactly play Qix for the story, the effort is absolutely appreciated nonetheless.

Crush Roller

While the bells and whistles of the NGPC version are very much appreciated and do a lot to give you more reasons to come back, the arcade game’s tighter controls, more balanced speed, and fairer opponents just feel a lot better to deal with when the game is in your hands. Aesthetics are great and all, but ultimately, this is a game with arcade roots, so how it feels to play for continued periods of time is what I would consider to be the most important thing. Faults and all, Crush Roller is more than just a “Pac-Man Clone” - it’s an interesting spin on the ever-enjoyable maze game genre and even if you’re like me and you don’t jive with it a whole lot, you’ll probably find an idea or two to appreciate in your time with it.

Ardy Lightfoot

It’s rare that a game in this genre can evoke so many different emotions, from pleasure to shock to excitement, even displeasure and discomfort, and it’s worth commending this game for how easily it manages to invest players in its wordless narrative. Even hot off the heels of moments that I found annoying, the game was able to bring me right back in with a well animated cutscene or a gorgeous environment that made me instantly forget the uglier parts of the game I had just experienced. “Experience” really is the key word when it comes to Ardy Lightfoot – one could just boil it down to a series of mechanics and how they compare to the big shots like Mario and Sonic, but to do that would undersell the game...

Hammerin’ Harry: Ghost Building Company

If the experience of playing Ghost Building Company was just a bit more polished, just a bit more smooth and consistent, this would be one of the best games on the Game Boy. It’s a joy to play through for its spectacle and simplicity, but the uneven difficulty towards the end can make it take far longer to complete than a portable game session should go on for. Despite its problems, it wears its horror influences on its sleeve in a way that feels familiar yet ambitious compared to what other games of the time often did and its visual style is simply superb enough to make the whole thing worth struggling through.